![]() But credit where credit is due, this is still worth a download. You adapt quickly to this and it isn't as annoying as it sounds. Right analog is also tied to your head so you can sometimes sort of fix when your looking around leaves your view in a slightly off state. ![]() I just wish it was an official Portal 2 VR update and not some fan-made demo. Left analog to move about, head to look about. But for a freebie, it’s well worth a look! It feels OK to play, looks good and holds your interest for a short time. But it also has to be given credit because it is just a fan-made mod rather than anything from Valve themselves. Review: The biggest issue I have with Portal Stories: VR is that it leaves you wanting a lot more than what there is. Inside Aperture, you’ll be able to use the new “Aperture Science Instant Teleportation Device” and the “Aperture Science Apparatus Retrieval Tool” to solve the new tests. It features 10 brand new puzzles, specifically designed to work using the 360 degrees room scale that SteamVR offers. To use it, simply download the Portal 2 vorpX profile from the cloud in the vorpX config app. As an added bonus it also provides adjustable FOV for the portal gun. It should fix the Direct VR issue in the start room, including the position reset below the stage. Hopefully, Valve will return to Portal one day, maybe even in VR, but for now we can just go back and play the two excellent games that make up the Portal series at this time.Description: Portal Stories: VR is a brand new mini story set in the Portal Universe. An updated Portal 2 profile is now available for download from the cloud. Right now, Valve seems more focused on VR games and fixing Artifact, which leaves the future of franchises like Portal and Team Fortress up in the air. This is a bit disappointing as Portal is one of Valve's major series that a lot of people want to see the return of, just like Half-Life. "Unfortunately, momentum retention through portals is a requirement for most the latter half of Portal’s gameplay, and we didn’t think we could build a VR game that required that movement of its players (yet)." ![]() So in this case, we started exploring VR using assets and code from Portal and Half-Life," he explained before saying specifically why the VR version of Portal didn't work out. "Like many game developers, we often use our previous games to experiment with new design ideas. In the end, I probably played Portal 2 for 30 minutes. Unfortunately, Robert Walker and the rest of Valve ultimately came to the decision that the technology just isn't there yet to make a Portal VR experience enjoyable at this time. Trapping myself in an infinite loop was also a highlight of playing Portal 2 with Oculus Rift. ![]() In fact, Walker confirmed that Valve actually toyed around with the idea of a VR game using assets and mechanics from Portal. Half-Life: Alyx ultimately came from a time were Valve was experimenting in VR with assets from some of their pre-existing games. In fact, Programmer Robin Walker even told IGN that Valve "didn’t set out to make a Half-Life game" initially. We use HTC Vive systems driven by powerful computers with superior graphics capability that provide the state of the art in VR. You’ll be actively participating in your VR experience 360 degrees. This means you won’t be sitting in a chair. The return of the critically acclaimed series looks pretty good and is the result of years of experimentation and development. Portal VR booths are designed for the most advanced, room-scale VR experiences. Today marked the announcement of a brand new Half-Life game by Valve for VR - Half-Life: Alyx. ![]()
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